Post by Tweak on Sept 12, 2014 4:00:37 GMT -5
Surface Identity
Birth Name: Camden Smythe
Alias: Tweak
Age: 18
Sexuality: Aromantic Bisexual
Gender: Male
Race/Ethnicity: American Caucasian
Current Location: The Wilds
Occupation: Restores electronics for nomadic scavenger groups and occasionally does fixer-upper jobs in Miracle
Playby: Dane Dehaan
True Identity
Personality:
Tweak is not a fan of unnecessary dishonesty or hiding of the true self, and thus tries to present himself in a way that allows others to clearly typecast him. Ironically, many of the things he claims to be traits he manufactured himself are actually fabricated to give the impression of stability and being in control of himself as a person. Additionally, these same traits are taken straight from an average male teenager's point of view on what it means to be a man, heavily affected by movies, cartoons, and the occasional book. So, some of Tweak's values are not always what he would choose himself, but fit the bill of the person he sees himself as, or rather, would like to be perceived as.
The Badass: Wearing leather jackets and following in the steps of a man he only seems to know on a surface-level, Tweak likes to first off appear as something of a badass. His don't give a shit attitude is entirely fed by a teenage rebellion complex and has been magnified by circumstance twofold, with the abolishment of all known rules and laws. This isn't to say that Tweak does things with no consideration of consequence (see Hero) but he does like others to think he is mysterious and and capable of producing surprises at every corner.
The Hero: Tweak follows a loose honor code best described as 'Not Cool' rules: if something violates the natural rights of another individual, it will find Tweak as an adversary, entirely on the basis of his honor code and not because of any personal attachment to the matter. If the target of said something 'deserves' to have his/her rights violated, however, Tweak breaks the honor code and will support any sort of penal action taken against them. He is quick to forget, but not so quick to forgive. Once he has labeled a person by a descriptive word or action, such as 'douchebag' or 'womanizer,' it isn't likely that person will lose the stigma easily. Any action taken against him personally is rarely brushed off without a second thought, as he will see this as a direct and recurring threat and render the aggressor permanently untrustworthy. Those Tweak chooses to surround himself with are treated similarly; any who oppose them also oppose Tweak, without question. The 'Not Cool' rules say nothing about stealing from others, unless Tweak has a high regard for them; but, in any situation, there's no telling how far Tweak will be willing to compromise his relationship with another to feed the fix mandated by his kleptomania. Tweak sees many things in life as a challenge for him to overcome and can literally justify any sort of trauma or downfall in his own life as nothing more than an obstacle for his heroic self to overcome.
The Napoleon: Often seen as something of an insecurity, Tweak's variety of Napoleon complex is often utilized to reverse underestimations of his big personality. This isn't to say Tweak doesn't transform into a vengeful spitfire when his ability is called into question as a result of his stature or assumed potential, but appearing like a rugged, bratty teenager allows him to keep the self-righteous at a distance, even if their demeaning words may set him off internally. In mentioning his vengeful spitfire transformation, it is worthy to admit his short temper often gets the best of him and, compounded with his unforgiving nature, Tweak is easy to make enemies with and nearly impossible to quell once angered. He is more likely to act in a rational manner when angered, exacting his revenge with more calculation than one might mistakenly assume possible for him given his somewhat standoffish, looking to pick a fight demeanor.
Religious Beliefs: Agnostic
Important Relationships: N/A
History: Before the Fall, Camden Smythe was a petty thief raised in a wealthy household by a single mother. After the death of his father at a young age, his mother inherited his company and profited as a result, though such fortune served to sever any ties between them. Camden saw many of his mother's actions, often made out of needed compromise for the good of the family, as a personal hit to himself. He did not find much value within and sought to create his own without, in the social circles at school and around town. He rejected the more wealthy aspects of his life in social settings, often dressing down and refusing to speak about his mother's affairs or his own possessions. That wasn't to say he didn't enjoy his fair share of luxury at home. It would be crazy to not enjoy a charmed lifestyle in the background, if one could simultaneously seem like less of a pansy in situations where things like that counted. He was often mocked at school, anyways, for giving off the fucked-by-life vibe, when most people knew his mother owned a lot of their small town, but he still managed to become something of an icon for reasons other than his substantial wealth. In line with rejecting his the image placed on him by his mother's status, Camden became a petty thief and started a gang specializing in petty thievery with some of the rougher guys at school, whom he admired most and envied for their attitudes on school, people, and life.
His image changed according to plan and people began to fear him instead. Fewer people spoke to him, even those who wanted a relationship with his money, because he was known to taint any and all people around them. He believed it was peoples' fault for being so impressionable, even though he had fallen into that same thought-trap, and decided to embrace the loneliness he had brought upon himself and forsake, completely, that icon his wealth had stigmatized him with. At 16, he dropped out of school and moved towns to live with his grandmother, doing petty chores for her while working at an electronics store on the side. He had always been interested in engineering, ever since the days of taking appliances apart and putting them back together as a child. Having lost his gang and most of the setting he had once fueled his burgeoning kleptomania with, Camden took his disorder to the next level and began pilfering items from the store. He kept them in a storage room at his grandmother's house and would occasionally bring her presents, 'bonuses' for doing a good job at work. To be truthful, he was a dependable employee and loved his job, stealing aside, so bringing objects somewhat out of his price range was not such an unbelievable occurrence. But, he was caught on camera after a few months and swiftly fired. Unable to tell his grandmother the news, Camden resorted to going out during his former shift-times and dabbling in the world of drug dealing, which his street reputation had afforded him a connection to. The effects of drugs frightened him, and after settling a few deals and pocketing more cash than he should have, Camden made his exit from that world. That did not come without repercussions, of course, and he found himself bloodied in a gutter the evening that the Fall began, dying early on in the events that transpired.
Disorders/Illnesses: Kleptomania, near-sighted
Gift
Virtue: Humilitas
Virtue Marking Placement: Underside of left wrist
Vice: Humilitas are generally physical feeble and susceptible to sickness.
Specializations: Technomancy
Regular Skills: High school GED, dropped out at 16, handy with power tools, appliances, and everyday gadgets (phones, televisions, etc.), worked in father's car garage for 2 years before the Fall, amateur marksman (training with handguns)
Weapons: A one-handed pistol and a tazer
Other Items: A functional cell phone (were there functional towers/satellites to make them fully functional), key to a 1978 BMW M1 (nowhere to be found) with a lucky rabbit's foot on the keychain, and a pack of chewing gum, a pair of dorky goggles constructed post-Fall as a makeshift fix for his broken glasses
Appearance
Build: 5' 6"
Hair: Messy, sandy brown
Eyes: Brown
Clothing Preference: Tight clothing and leather jackets. The wardrobe of James Dean, reduced to a jacket, slim dark jeans, and combat boots.
Other: A scar across his spine from a knife-fight during freshman year of high school.
RP Sample: N/A
Miscellaneous Information
OOC Account: Rennat
Other Characters: Dolly, Prince Piper
Contact Information: PM or Chatango
Password: banananutmuffin & orangecreamsoda
Birth Name: Camden Smythe
Alias: Tweak
Age: 18
Sexuality: Aromantic Bisexual
Gender: Male
Race/Ethnicity: American Caucasian
Current Location: The Wilds
Occupation: Restores electronics for nomadic scavenger groups and occasionally does fixer-upper jobs in Miracle
Playby: Dane Dehaan
True Identity
Personality:
Tweak is not a fan of unnecessary dishonesty or hiding of the true self, and thus tries to present himself in a way that allows others to clearly typecast him. Ironically, many of the things he claims to be traits he manufactured himself are actually fabricated to give the impression of stability and being in control of himself as a person. Additionally, these same traits are taken straight from an average male teenager's point of view on what it means to be a man, heavily affected by movies, cartoons, and the occasional book. So, some of Tweak's values are not always what he would choose himself, but fit the bill of the person he sees himself as, or rather, would like to be perceived as.
The Badass: Wearing leather jackets and following in the steps of a man he only seems to know on a surface-level, Tweak likes to first off appear as something of a badass. His don't give a shit attitude is entirely fed by a teenage rebellion complex and has been magnified by circumstance twofold, with the abolishment of all known rules and laws. This isn't to say that Tweak does things with no consideration of consequence (see Hero) but he does like others to think he is mysterious and and capable of producing surprises at every corner.
The Hero: Tweak follows a loose honor code best described as 'Not Cool' rules: if something violates the natural rights of another individual, it will find Tweak as an adversary, entirely on the basis of his honor code and not because of any personal attachment to the matter. If the target of said something 'deserves' to have his/her rights violated, however, Tweak breaks the honor code and will support any sort of penal action taken against them. He is quick to forget, but not so quick to forgive. Once he has labeled a person by a descriptive word or action, such as 'douchebag' or 'womanizer,' it isn't likely that person will lose the stigma easily. Any action taken against him personally is rarely brushed off without a second thought, as he will see this as a direct and recurring threat and render the aggressor permanently untrustworthy. Those Tweak chooses to surround himself with are treated similarly; any who oppose them also oppose Tweak, without question. The 'Not Cool' rules say nothing about stealing from others, unless Tweak has a high regard for them; but, in any situation, there's no telling how far Tweak will be willing to compromise his relationship with another to feed the fix mandated by his kleptomania. Tweak sees many things in life as a challenge for him to overcome and can literally justify any sort of trauma or downfall in his own life as nothing more than an obstacle for his heroic self to overcome.
The Napoleon: Often seen as something of an insecurity, Tweak's variety of Napoleon complex is often utilized to reverse underestimations of his big personality. This isn't to say Tweak doesn't transform into a vengeful spitfire when his ability is called into question as a result of his stature or assumed potential, but appearing like a rugged, bratty teenager allows him to keep the self-righteous at a distance, even if their demeaning words may set him off internally. In mentioning his vengeful spitfire transformation, it is worthy to admit his short temper often gets the best of him and, compounded with his unforgiving nature, Tweak is easy to make enemies with and nearly impossible to quell once angered. He is more likely to act in a rational manner when angered, exacting his revenge with more calculation than one might mistakenly assume possible for him given his somewhat standoffish, looking to pick a fight demeanor.
Religious Beliefs: Agnostic
Important Relationships: N/A
History: Before the Fall, Camden Smythe was a petty thief raised in a wealthy household by a single mother. After the death of his father at a young age, his mother inherited his company and profited as a result, though such fortune served to sever any ties between them. Camden saw many of his mother's actions, often made out of needed compromise for the good of the family, as a personal hit to himself. He did not find much value within and sought to create his own without, in the social circles at school and around town. He rejected the more wealthy aspects of his life in social settings, often dressing down and refusing to speak about his mother's affairs or his own possessions. That wasn't to say he didn't enjoy his fair share of luxury at home. It would be crazy to not enjoy a charmed lifestyle in the background, if one could simultaneously seem like less of a pansy in situations where things like that counted. He was often mocked at school, anyways, for giving off the fucked-by-life vibe, when most people knew his mother owned a lot of their small town, but he still managed to become something of an icon for reasons other than his substantial wealth. In line with rejecting his the image placed on him by his mother's status, Camden became a petty thief and started a gang specializing in petty thievery with some of the rougher guys at school, whom he admired most and envied for their attitudes on school, people, and life.
His image changed according to plan and people began to fear him instead. Fewer people spoke to him, even those who wanted a relationship with his money, because he was known to taint any and all people around them. He believed it was peoples' fault for being so impressionable, even though he had fallen into that same thought-trap, and decided to embrace the loneliness he had brought upon himself and forsake, completely, that icon his wealth had stigmatized him with. At 16, he dropped out of school and moved towns to live with his grandmother, doing petty chores for her while working at an electronics store on the side. He had always been interested in engineering, ever since the days of taking appliances apart and putting them back together as a child. Having lost his gang and most of the setting he had once fueled his burgeoning kleptomania with, Camden took his disorder to the next level and began pilfering items from the store. He kept them in a storage room at his grandmother's house and would occasionally bring her presents, 'bonuses' for doing a good job at work. To be truthful, he was a dependable employee and loved his job, stealing aside, so bringing objects somewhat out of his price range was not such an unbelievable occurrence. But, he was caught on camera after a few months and swiftly fired. Unable to tell his grandmother the news, Camden resorted to going out during his former shift-times and dabbling in the world of drug dealing, which his street reputation had afforded him a connection to. The effects of drugs frightened him, and after settling a few deals and pocketing more cash than he should have, Camden made his exit from that world. That did not come without repercussions, of course, and he found himself bloodied in a gutter the evening that the Fall began, dying early on in the events that transpired.
Disorders/Illnesses: Kleptomania, near-sighted
Gift
Virtue: Humilitas
Virtue Marking Placement: Underside of left wrist
Vice: Humilitas are generally physical feeble and susceptible to sickness.
Specializations: Technomancy
Regular Skills: High school GED, dropped out at 16, handy with power tools, appliances, and everyday gadgets (phones, televisions, etc.), worked in father's car garage for 2 years before the Fall, amateur marksman (training with handguns)
Weapons: A one-handed pistol and a tazer
Other Items: A functional cell phone (were there functional towers/satellites to make them fully functional), key to a 1978 BMW M1 (nowhere to be found) with a lucky rabbit's foot on the keychain, and a pack of chewing gum, a pair of dorky goggles constructed post-Fall as a makeshift fix for his broken glasses
Appearance
Build: 5' 6"
Hair: Messy, sandy brown
Eyes: Brown
Clothing Preference: Tight clothing and leather jackets. The wardrobe of James Dean, reduced to a jacket, slim dark jeans, and combat boots.
Other: A scar across his spine from a knife-fight during freshman year of high school.
RP Sample: N/A
Miscellaneous Information
OOC Account: Rennat
Other Characters: Dolly, Prince Piper
Contact Information: PM or Chatango
Password: banananutmuffin & orangecreamsoda